#Megaman sprite game music series#
The Zero and ZX series also features some of the decorative elements which are later seen on the Reaverbots and in the ruins. If MML is a part of the old Megaman timeline (as suggested by a book called 'Rockman Perfect Memories'), the game is supposed to take place long after the X series in the 'Halcyon days'. Perhaps Megaman is more of an archetype which can arise in different universes because of convergent evolution, and/or just a fictional TV/game series in the MML universe. Also, I'm not comfortable with the Reaverbots just being a bunch of robots from the earlier Megaman games, because the tone and style of MML seems so unique. Honestly I felt like MML2 did more harm than good by expanding the world and story. People are saying "get Megaman back off the moon", but honestly, for me, the star of MML was the NPCs, Reaverbots and homely atmosphere. My vision for a MM元 (or "Reaverbot Legends") is likely a bit different from that suggested by MML2. This page collects my MML material spanning from 2000-2020. Back then it was just an obscure title no one seemed to want. I had the good sense to buy Megaman Legends 2, and luckily came across The Misadventures of Tron Bonne dirt cheap in a magazine trade-in store. I think it might be my favourite Megaman game and it immediately got me drawing just like the first game had. It didn't get a great score but that didn't put me off. Stores mostly ran action/arcade games so I actually discovered Megaman Legends (Rockman DASH / ロックマンDASH) in a magazine. I might've been the right age-demographic for it but couldn't afford one until the price dropped. When I was a bit older and the Playstation appeared, showcasing some very impressive 3D graphics and what felt like more mature games. I only ever saw the 16-bit and Playstation titles in magazines. I enjoyed Megaman 2 as well, but by the time of the third game I had gotten a bit bored with the series. It was one of those games which you could tell was special right away, and a safe buy. Fortunately, the clerk of my local toy store had Megaman 1 running on a demo machine in in the store's basement. As a kid I didn't have much money either, and games were a bit more expensive than they are now, so a purchase was a huge risk potentially resulting in many months of disappointment. Often you just had a one page magazine article, or even just the game box itself to go by. Try taking this into consideration to make your next movies more interesting.Browsing games was different back in the 1980s. There's just no strategy to it, he just gets more and more powerful. The football, pogo and digging zombies did something, but even they were a little too easy. Different zombie types are underutilized and often pretty useless, like the Zamboni one at the start and the balloon ones. That's why it's not compelling watching him fight. The problem is he doesn't work for the powers, he doesn't put in effort. Then there's a mini-montage of all things in the desert that ends as abruptly as it started where he just gets random powers and blasts through everything. The space is inconsistent, too, why did he go to the street in the lawn area to teleport to a random roof? The zombies just pop out of nowhere and get yeeted off screen immediately, occasionally with quick, hard to follow cuts. On top of that, he's never actually hurt. *He never gets attacked, except by the boss.* That's not a fight. He uses different moves, but there are so many times where he just mows them down without them coming even close. Megaman is so OP and just blasts through a shitton of basic zombies (speaking of which, their size is inconsistent and it's a pretty lazy-looking way to use their assets, because WHY ARE THEY HUGE!?). The animation wasn't bad, but the action was pretty boring.